Console commands
VERSION
If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command-name]", and put the corresponding details into the list.
This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). For a QWERTY keyboard, the key is `. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
Contents
[hide]List of Commands[edit]
Text within <> means you need to do the action for the command to work properly. For example, <Select Planet> means a planet needs to be selected in-game before you execute the console command.
If you need to know something's ID, you can see it in its tooltip by using the command tweakergui debugtooltip
(pre 1.1) or debugtooltip
(1.1).Species IDs can be located in the species info tab.
Command | Description | Parameters | Example |
---|---|---|---|
3dstats | Toggles 3D Stats (FPS and render time) | None | 3dstats |
achievement_status | Print achievement status | None | achievement_status |
activate_ascension_perk | Activates an ascension perk, pressing tab reveals the names | <name> | activate_ascension_perk ap_mind_over_matter |
activate_tradition | Activates an tradition perk, pressing tab reveals the names | <name> | activate_tradition tr_prosperity_sct |
add_anomaly | Adds an anomaly category for a planet | [anomaly category name] | <Select Planet> add_anomaly life_asteroid_category |
add_ethic_pop | Add ethic to a pop | [Pop ID] [Ethic Key] | add_ethic_pop purged ethic_fanatic_authoritarian |
add_opinion | Increases the sources opinion of target | [source] [target] [amount] | add_opinion 01 00 500 |
add_pops | Populates the ENTIRE selected or specified planet with pops of the specified species; entering it empty reveals the IDs | [species] [planet] | add_pops 1 |
add_ship | Creates a new fleet with one ship of named design | [design name] | add_ship Avatar |
add_trait_leader | Add trait to leader | [leader id] [trait key or index] | add_trait_leader 1 leader_trait_gale_speed |
add_trait_species | Add trait to species | [species id] [trait key] | add_trait_species 5 intelligent |
advanced_galaxy | Simulates a game in year 2350 (every empire gains colonies, technologies and fleets) | none | advanced_galaxy |
ai | Toggles the AI on or off | None | ai |
ai_get_messages | ai_get_messages | None | ai_get_messages |
alerts.showall | REMOVED COMMAND | None | |
alienfx | Attempt to change computer lights with Alien FX | None | alienfx |
ambient_object | Spawns an ambient object of the specified type. | [type] | ambient_object medium_debris_02_object |
applicationutils.update | REMOVED COMMAND | None | |
attackallfleets | Makes all player fleets target all other fleets | None | attackallfleets |
audio.compressor | REMOVED COMMAND | None | |
audio.debug | REMOVED COMMAND | None | |
audio.playeffect | Play the sound effect with the given name | None | TODO |
audio.setactivegroup | Sets the active audio group | None | TODO |
berserk_ai | AI aggression skyrockets | None | berserk_ai |
blend_post_effect | Blends to a new post effect setting | [nSetting] [vTime] [nMode] | TODO |
bombardeffecttest | REMOVED COMMAND | None | |
borders | Calculates map borders | None | borders |
borders.tooltip | REMOVED COMMAND | None | |
borders.updatewheneverpossible | REMOVED COMMAND | None | |
borders.usemesh | REMOVED COMMAND | None | |
camera.searchforcombat | REMOVED COMMAND | None | |
cash | Add [amount] of energy credits. Defaults to 5000. | [amount] | cash 500 |
check_save | Check save and load persistence | None | check_save |
clear_debug_lines | Clears any persistent debug lines | None | clear_debug_lines |
clear_debug_strings | Clears any persistent debug strings | None | clear_debug_strings |
collision | Shows collision boxes and circles | None | collision |
colonize | Starts colonization process of the selected planet using a copy of the pop with the ID given. | [colonizer pop id] | colonize 1 |
combat.allowcollisionstrafe | REMOVED COMMAND | None | |
combat.collision | REMOVED COMMAND | None | |
communications | Enable/disable communication with the target empire, leave with no arguments for all | [target country id] | communications 1 |
console_history | REMOVED COMMAND | [None | |
contact | Enables contact with all empires | None | contact |
control | Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. | [planet id] | control 50 |
copy_pop | Copies a pop to the selected planet using the id of a single pop. | [pop id] | copy_pop 1247 |
crash | Crash the game | None | crash |
create_navy | Creates a fleet using your most recent designs. 0.5 means 100% of naval capacity. | [amount] | create_navy 0.5 |
create_megastructure | Creates a specific megastructure, pressing tab reveals the IDs | [megastructure id] | create_megastructure think_tank_1 |
createstratdata | REMOVED COMMAND | None | |
damage | Selected ship takes x damage | <Select Ship> | damage 50 |
debug_achievements | TODO | None | TODO |
debug_achievements_clear | TODO | None | TODO |
debug_nomen | All AI-controlled nations never agree with your deals and proposals. | None | debug_nomen |
debug_yesmen | All AI-controlled nations always agree with your deals and proposals. | None | debug_yesmen |
debuglines | Toggles debug lines on/off | None | debuglines |
debugtexture | Debug drawer for textures | [texture name] [transparency] [alpha channel] | debugtexture name 0,5 alpha |
debugtooltip | Reveals debug info in tooltips such as pop ID for pops, and planet ID for planets. | None | tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1) |
deltat | Scales Delta Time with given value | [delta_t] [scale value] | TODO |
democratic_election | Start a democratic ruler election | None | TODO |
deposits | Shows stats for deposits | None | deposits |
draw.asteroids | Used with tweakergui. Toggles rendering of asteroid belts. | None | tweakergui draw.asteroids |
draw.background | Used with tweakergui. Toggles rendering of the background space texture. | None | tweakergui draw.background |
draw.borders | Used with tweakergui. Toggles rendering of border colors and empire icons. | None | tweakergui draw.borders |
draw.center | Used with tweakergui. Toggles rendering of the galaxy center glow. | None | tweakergui draw.center |
draw.clusters | Used with tweakergui. Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters. | None | tweakergui draw.clusters |
draw.combatdebuglines | Used with tweakergui. Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat. | None | tweakergui draw.combatdebuglines |
draw.dust | Used with tweakergui. Toggles rendering of the galaxy dust. | None | tweakergui draw.dust |
draw.greenscreen | Used with tweakergui. Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines. | None | tweakergui draw.greenscreen |
draw.hyperlanes | Used with tweakergui. Toggles rendering of hyperlanes. | None | tweakergui draw.hyperlanes |
draw.names | Used with tweakergui. Toggles rendering of empire and nebula names on the galaxy map. | None | tweakergui draw.names |
draw.navigationarrows | Used with tweakergui. Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence) | None | tweakergui draw.navigationarrows |
draw.nebula | Used with tweakergui. Toggles rendering of nebulas on the galaxy map. | None | tweakergui draw.nebula |
draw.neighbors | Used with tweakergui. Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system. | None | tweakergui draw.neighbors |
draw.objects | Used with tweakergui. Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems. | None | tweakergui draw.objects |
draw.pathtosystem | Used with tweakergui. Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says "X Days", but seems to be 10x the amount of ingame days needed. (Possibly game ticks) | None | tweakergui draw.pathtosystem |
draw.sensor | Used with tweakergui. Toggles the green dashed circle (i.e. sensor range) around ships and owned systems. | None | tweakergui draw.sensor |
draw.shipintersection | Used with tweakergui. ? | None | tweakergui draw.shipintersection |
draw.stars | Used with tweakergui. Toggles rendering of stars and black holes on the galaxy map. | None | tweakergui draw.stars |
draw.systeminit | Used with tweakergui. Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc. | None | tweakergui draw.systeminit |
draw.systemlines | Used with tweakergui. Toggles rendering of systems planetary orbits, warp bounds and outer bounds. | None | tweakergui draw.systemlines |
draw.tigrid | Used with tweakergui. Toggles rendering of yellow grid in galaxy map. Use unknown. | None | tweakergui draw.tigrid |
draw.trails | Used with tweakergui. Toggles rendering of ships engine trails. | None | tweakergui draw.trails |
draw.weaponlocators | Used with tweakergui. Draws weapon locators. | None | tweakergui draw.weaponlocators |
effect | Executes an effect script. | None | effect crystal_hit_effect |
election | Starts a ruler election. | None | election |
enable.ai | Used with tweakergui. Enables AI. | None | tweakergui enable.ai |
enable.asserts | Used with tweakergui. Enables asserts. | None | tweakergui enable.asserts |
enable.framesmoothing | Used with tweakergui. Enables frame smoothing. | None | tweakergui enable.framesmoothing |
endscreen | Used with tweakergui. Displays the endscreen. | None | tweakergui endscreen |
engineering | Add engineering tech points. Defaults to 5000. | [amount] | engineering 500 |
entity.names | Used with tweakergui. Displays entity names. | None | tweakergui entity.names |
entity.recursiveboundingvolumes | Used with tweakergui. Displays recursive bounding volumes. | None | tweakergui entity.recursiveboundingvolumes |
error | Show errors in log | None | error |
event | Executes an event | [event id] [target id] | event story.5 |
eventscopes | Prints the scope trees of current events | None | <Event open> eventscopes |
eventstats | Show event statistics. | None | eventstats |
factions.showallfactions | Prints all factions and information on them. | None | factions.showallfactions |
factions.showattraction | Prints attraction levels for every faction. | None | factions.showattraction |
factions.spawnall | Spawns all possible factions. | None | factions.spawnall |
fast_forward | Fast forward a set amount of days | [amount of days] [observer] | fast_forward 100 |
filewatcher | Toggles filewatcher | None | filewatcher |
finish_research | Finishes all active research. | None | finish_research |
finish_special_projects | Finishes all special projects | None | finish_special_projects |
food | Add food. Defaults to 5000. | [amount] | food 500 |
force_integrate | forces [target_id] to integrate into player's empire. | force_integrate [target_id] | force_integrate 5 |
free_government | Toggles allowing player to change governments without the time limit | None | free_government |
free_policies | Toggles allowing player to change policies without restriction, including policies previously disabled. | None | free_policies |
ftl | Enable/Disable unlimited FTL | None | ftl |
fullscreen | Toggles fullscreen | None | fullscreen |
game_over | Executes the specified type of Game Over | [victory type index] | game_over 0 |
gfxculture | Sets graphical culture for player country | [culture key] | gfxculture mammalian_01 |
goto | Moves camera to position | [x] [y] | goto 10 10 |
grow_pops | Adds a growing pop to target planet. Adding a number after the command speed up the growing pop. 10 = 1 unit | None | <Select Planet> grow_pops 100 |
gui.wireframe | Used with tweakergui. Displays the wireframe of the GUI. | None | tweakergui gui.wireframe |
guibounds | Displays the bounds of GUI elements | None | guibounds ` |
hdr | Toggles HDR | None | hdr |
help | Prints the help documentation for a command. | [command name] | help human_ai |
helphelp | No help for you! | None | helphelp |
hsv | Converts RGB to HSV | None | hsv 25 25 25 |
human_ai | Toggles AI for Human countries | None | human_ai |
influence | Add [amount]. Defaults to 5000. | [amount] | influence 500 |
info | Toggles Debug info. | None | info |
instant_build | Will instantly finish building of tile buildings, upgrades, ships, stations. WARNING: This also applies to enemy AI. | Toggle on and off. | instant_build |
instant_colony | Used with tweakergui. Colony ships will no longer take time to settle. | Toggle on and off. | tweakergui instant_colony |
instant_move | Used with tweakergui. Ships will teleport instantly to right click cursor. FTL has no spool up or travel time. | Toggle on and off. | tweakergui instant_move |
intel | Sets intel level on discovered space. Toggles between low and high. | [bool] | intel 1 |
invincible | Player ships will not take damage. | None | invincible |
kill_country | Kills current country. | None | kill_country |
kill_leader | Kills specified leader. | [leader id] | kill_leader ? |
kill_pop | Kills current population | [pop id] | kill_pop 745 |
kill_ruler | Kills current ruler. | None | Kills current ruler. |
lockcamera | Lock's the camera to the current position. | [debug_lockcamera, lockcamera] | lockcamera |
map_names | Regenerates map names. | None | map_names |
mature_galaxy | Simulates a 100 years old galaxy. | None | mature_galaxy |
maxfps | Used with tweakergui. Limits the maximum FPS. Defaults to no limit (0). | None | tweakergui maxfps |
memtest | Used to test for memory leakage with certain functions. | [iterations] | memtest 1 |
mesh.miplevels | Used with tweakergui. ? | None | tweakergui mesh.miplevels |
mesh.names | Used with tweakergui. | Displays the names of the .mesh file used for each model. | tweakergui mesh.names |
mesh.texturenames | Used with tweakergui. Displays the folder/filename of textures used for each model. | None | tweakergui mesh.texturenames |
mesh.wireframe | Used with tweakergui. Toggles the wireframe for models. | None | tweakergui mesh.wireframe |
message | Shows every message type on the top bar. | None | message |
minerals | Add minerals. Defaults to 5000. | [amount] | minerals 500 |
missilegfx.extratimepertick | Used with tweakergui. ? | None | tweakergui missilegfx.extratimepertick |
missilegfx.slowdownradius | Used with tweakergui. ? | None | tweakergui missilegfx.slowdownradius |
music.fade | Used with tweakergui. ? | None | tweakergui music.fade |
music.next | Used with tweakergui. ? | None | tweakergui music.next |
no_resources | Used with tweakergui. ? | None | tweakergui no_resources |
nogui | Toggles GUI on/off | None | nogui |
nomouse | Toggles mouse scrollwheel on\off | None | nomouse |
nomen | Toggles nomen on/off | None | nomen |
normals | Used with tweakergui. Displays normalisation points on each mode. | None | tweakergui normals |
observe | Switches to observer mode | None | observe |
overnight | Sets the game up for an overnight session | [ticks per turn] | overnight 2 |
own | Take ownership and control of the specified planet | [planet id] [paint] | own 5 |
particle | Toggles particle debug info. | None | particle crystal_hit_effect |
particle.miplevels | TODO | None | TODO |
particle.useringbuffer | TODO | None | TODO |
particle.wireframe | TODO | None | TODO |
particle_editor | Spawns a particle editor. | None | particle_editor |
path | Finds path between stars. | [from index] [to index] | path 0 1 |
pathfindcache | Used with tweakergui. ? | None | tweakergui pathfindcache |
peace_on_player | Targeted country offers peace on player. | [country id] | peace_on_player 05 |
physics | Add physics tech points. Defaults to 5000. | [amount] | physics 500 |
planet_class | Changes the selected Planets Class to the new specified class. | [planet class name] | <Select Planet> planet_class pc_tropical |
planet_happiness | Increases Happiness on selected planet, more specifically, adds a + happiness buff to the planet, however, will not exceed max happiness govern by other factors | [amount] | <Select Planet> planet_happiness 100 |
planet_resource | Adds resources to the population tiles. The amount entered will be the total of the resource in random tiles. | [resource] [amount] | <Select Planet> planet_resource minerals 50 |
planet_size | Adjusts the visual AND tile size, max tile size is 25, but visually planet will keep increasing after 25. WARNING: CAN AND WILL BREAK GAME WITH EXTREME SIZES. | [planet size] | <Select Planet> planet_size 25 |
planets | Lists every type of planet and the amount of each. | None | planets |
play | Allows you to switch to playing another empire using its two-digit ID. 00 is the player empire, AI empires are 01 and above. | [tag] [country index] | play 01 |
pop_happiness | Used with tweakergui. Forces pop happiness to specific level. | None | tweakergui pop_happiness |
popfactionlogs | Used with tweakergui. ? | None | tweakergui popfactionlogs |
populate | Fills all free slots on selected planet with pop. (Doesn't remove tile blockers.) | [planet] | [Select Planet] populate |
portraits | Used with tweakergui. ? | None | tweakergui portraits |
portraits.poplevel | Used with tweakergui. ? | None | tweakergui portraits.poplevel |
pp | Gives the player minerals | [amount] | pp 1000 |
production | Dumps some debug info about production | None | production |
random_ruler | Replace ruler with a new random ruler. | None | random_ruler |
recalc_fleet_presence | Recalculates fleet presence cache, useful if loading old saves. | None | recalc_fleet_presence |
regenerate_border_colors | Regenerates border colors for empires with the same primary color | None | regenerate_border_colors |
reload | Reloads assets | [file name] | reload main.gui |
reload_galaxy | Starts a new game | None | reload_galaxy |
reload_graphical_map | Reloads the graphical map | None | reload_graphical_map |
reloadfx | Reloads the shader | [arguments: map/mapname/postfx or *.fx filename] | reloadfx arrow |
remove_ethic_pop | Removes an ethic from a target pop. | [pop id] [ethic key] | remove_ethic_pop ? ethic_xenophobe |
remove_notification | Removes all notifications belonging to the player | [amount] | remove_notification 1 |
remove_trait_leader | Removes a trait from a leader. | [leader id] [trait key or index] | remove_trait_leader 17 trait_leader_meticulous |
remove_trait_species | Remove trait from species | [species id] [trait key] | remove_trait_species 5 intelligent |
rendertype | Prints the current` rendering type. | None | rendertype |
research_technologies | Instantly researches all non-repeatable technologies. Add 1 for creature and crisis techs too. | Boolean | research_technologies 1 |
resource | Add [amount] of [resource]. Defaults to 5000. | [amount] | resource minerals 500 |
observe | Reveals everything on the map, but you can not play. Use play x command, to resume playing | None | observe |
play x | Continue playing after observing | None | play x |
resources | Show stats for resources | None | resources |
reverse_diplo | Sends a diplomatic command from the target to the player. | [diplo] [id] | reverse_diplo action_invite_to_alliance 01 |
run | Runs the specified file with list of commands. File should be placed in \\Paradox Interactive\Stellaris\. | None | run group_commands.txt |
scaling | Enables/disable scaling of models. | None | scaling |
shield.contantsize | REMOVED COMMAND | None | |
shield.entity | REMOVED COMMAND | None | |
shield.spam | REMOVED COMMAND | None | |
ships.merge | REMOVED COMMAND | None | |
ships.nlips | REMOVED COMMAND | None | |
simulatedlag | REMOVED COMMAND | None | |
skills | Adds [amount] of skill levels to every leader under player control. Defaults to 5. | [amount] | skills 10 |
smooth | Toggle framesmoothing | None | smooth |
society | Add society tech points. Defaults to 5000. | [amount] | society 500 |
spawnentity | Spawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files. | [entity name] | spawnentity test_object_entity |
srgb | Toggles RBG color mode | None | srgb |
surrender | Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country. | [country id] [war id] | List all wars for country with country_id = 5 along with their war_ids: surrender 5. Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975. |
survey | Surveys all planets, requires you to have at least one science stip | None | survey |
switchlanguage | Reload localization files and switches language | None | switchlanguage English |
techupdate | Re-generates the tech tree of the player | None | techupdate |
techweights | Prints weights for the tech tree of the player | [tech area] | techweights phy |
terraforming_resources | Add [amount] of terraforming resources to the seclected planet. Defaults to 5. | [amount] | terraforming_resources 10` |
terraincognita | Used with tweakergui. Used to reveal all uncharted space. | None | tweakergui terraincognita |
test_achievement | Used to test an achievement trigger | [achievement] | test_achievement achievement_colonize |
threading.taskthreadscount | Returns the number of CPU threads used | None | threading.taskthreadscount |
ti | REMOVED COMMAND | None | |
ti_paint | REMOVED COMMAND | None | |
ticks_per_turn | Controls the number of ticks per turn | [amount of ticks] | ticks_per_turn 10 |
time | Returns the local system time | None | time |
topbarresourcesperframe | REMOVED COMMAND | None | |
trigger | Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder | [trigger script] | trigger test_trigger |
trigger_docs | Prints docs for triggers and effects | None | trigger_docs |
trigger_file | Tests the trigger script, and crashes the game | None | trigger_file |
tweakergui | Allows you to use certain commands | [tweaker variable] | tweakergui ti_paint |
unlock_edicts | Unlocks all edicts | None | unlock_edicts |
unity | Add [amount] of unity. Defaults to 500. | [amount] | unity 5000 |
update.animations | REMOVED COMMAND | None | |
update.particles | REMOVED COMMAND | None | |
version | Copies game version to clipboard | None | version |
volume | Modifies music volume | [volume delta] | volume 20 |
war_on_player | Forces the target country to declare war on the player | [country id] | war_on_player 05 |
warscore | Adds the given warscore for all of an empire's active wars | [amount] | warscore 75 |
window | Opens an GUI window element | [arguments open/close] [window gui name] | window open advisor_window |
wireframe | Toggles forced wireframe on/off | None | wireframe |
effect give_technology | Unlocks specific technology | [ = { tech = tech_id }] | effect give_technology = { tech = tech_lasers_2 } |
List of Resources[edit]
These can be used with the planet_resource command and resource command. Usage with other commands is currently unconfirmed.
Resource | ID |
---|---|
Energy | energy |
Minerals | minerals |
Food | food |
Physics Research | physics_research |
Society Research | society_research |
Engineering Research | engineering_research |
Influence | influence |
Unity | unity |
Terraforming Gases | sr_terraform_gases |
Terraforming Liquids | sr_terraform_liquids |
Garanthium Ore | sr_garanthium |
Lythuric Gas | sr_lythuric |
Engos Vapor | sr_engos |
Teldar Crystals | sr_teldar |
Pitharan Dust | sr_pitharan |
Orillium Ore | sr_orillium |
Satramene Gas | sr_satramene |
Neutronium Ore | sr_neutronium |
Living Metal | sr_living_metal |
Zro | sr_zro |
Alien Pets | sr_alien_pets |
Betharian Stone | sr_betharian |
Dark Matter | sr_dark_matter |
Yurantic Crystals | sr_yuranic |
Riggan Spice | sr_riggan |
XuraGel | sr_xuran |
Muutagan Crystals | sr_muutagan |
List of Planet Classes[edit]
These can be used with the planet_class command.
Class | ID |
---|---|
Desert | pc_desert |
Tropical | pc_tropical |
Arid | pc_arid |
Continental | pc_continental |
Ocean | pc_ocean |
Tundra | pc_tundra |
Arctic | pc_arctic |
Alpine | pc_alpine |
Savannah | pc_savannah |
Gas Giant | pc_gas_giant |
Asteroid | pc_asteroid |
Crystalline Asteroid | pc_crystal_asteroid |
Molten | pc_molten |
Barren | pc_barren |
Barren (Cold) | pc_barren_cold |
Toxic | pc_toxic |
Frozen | pc_frozen |
Tomb | pc_nuked |
Shielded | pc_shielded |
Machine | pc_machine |
AI | pc_ai |
Infested | pc_infested |
Shrouded | pc_shrouded |
Gaia | pc_gaia |
B Star | pc_b_star |
A Star | pc_a_star |
F Star | pc_f_star |
G Star | pc_g_star |
K Star | pc_k_star |
M Star | pc_m_star |
Black Hole | pc_black_hole |
Neutron Star | pc_neutron_star |
Pulsar | pc_pulsar |
Ringworld (Habitable) | pc_ringworld_habitable |
Ringworld (Habitable Damaged) | pc_ringworld_habitable_damaged |
Ringworld (Tech) | pc_ringworld_tech |
Ringworld (Tech Damaged) | pc_ringworld_tech_damaged |
Ringworld (Seam) | pc_ringworld_seam |
Ringworld (Seam Damaged) | pc_ringworld_seam_damaged |
Orbital Habitat | pc_habitat (always mammalian appearance) |
List of ship designs[edit]
Used with the add_ship command to spawn a ship.
Name | Ship |
---|---|
Seeker | alien corvette |
Starfang | alien destroyer |
Persistent | alien huge destroyer |
Sword | alien cruiser |
Divine Glory | cultist battleship |
Diaspora | nomad ark |
Protector | nomad destroyer |
Nomad Cruiser | nomad cruiser |
Cloud Entity | void cloud |
Corsair | pirate destroyer |
Black Earl | pirate cruiser |
Pirate Galleon | Old Guard |
Ancient Mining Drone | mining drone miner |
Ancient Combat Drone | mining drone corvette |
Ancient Destroyer | mining drone destroyer |
Guardian | Guardian on Zanaam |
DS47 | space probe |
Space Station | primitive space station |
Sentry | sensor station |
Vigil | sentinel station |
Crystal Nidus | Crystal Prism |
Drone Home Base | Home Base Ore Grinder (for some reason it's far larger than it should) |
The Matriarch | Tiyanki Matriarch (unused but perfectly functional) |
Contingency, Unbidden and Fallen Empire ships spawn as a box.
Available only with the Leviathans DLC enabled. |
Name | Ship |
---|---|
Grand Dragon | Ether Drake |
Dragonspawn | Young Ether Drake (spawns without FTL) |
Stellarite | Stellarite |
Dimensional Horror | Dimensional Horror |
Hive Asteroid | Hive Asteroid |
Other guardians spawn as a box.
List of Traits (Species)[edit]
- Used with the add_trait_species and remove_trait_species command.
- These Traits apply only for Organic species (i.e non-mechanical pops)
- <species number> can be found by using the debugtooltip console command and hovering your mouse over the specific species in the in-game species menu
Usage:
- add_trait_species <species number> <trait key>
- remove_trait_species <species number> <trait key>
Organics[edit]
Planetary Preferences[edit]
List of Traits (Individuals)[edit]
These can be used with the add_trait_leader and remove_trait_leader command. Use tweakergui debugtooltip
(pre 1.1) or debugtooltip
(1.1) command to find the id of leaders.
- Example of console command: "add_trait_leader 4 leader_trait_adaptable"
Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2):
0 - Faction Leader/Ruler
1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool Leader #3
4 - General Pool Leader #1 ; 5 - General Pool Leader #2 ; 6 - General Pool Leader #3
7 - Scientist Pool Leader #1 ; 8 - Scientist Pool Leader #2 ; 9 - Scientist Pool Leader #3
10 - Governor Pool Leader #1 ; 11 - Governor Pool Leader #2 ; 12 - Governor Pool Leader #3
13 - Active Governor ; 14 - Active Scientist #4 ; 15 - Active Scientist #3 ; 16 - Active Scientist #2 ; 17 - Active Scientist #1
Leaders[edit]
Trait Key | Name | Effect | Leader types applicable to | ||
---|---|---|---|---|---|
leader_trait_adaptable | Adaptable | +15% Leader Experience Gain | *Admiral *Scientist *General *Governor | ||
leader_trait_flexible_programming | (unrecognized string “flexible programming” for Template:Icon) Flexible Programming | +25% Leader Experience Gain | *Admiral *Scientist *General *Governor | ||
leader_trait_stubborn | Stubborn | -15% Leader Experience Gain | *Admiral *Scientist *General *Governor | ||
leader_trait_rigid_programming | (unrecognized string “rigid programming” for Template:Icon) Rigid Programming | -25% Leader Experience Gain | *Admiral *Scientist *General *Governor | ||
leader_trait_eager | Eager | -33% Leader Recruitment Cost | *Admiral *Scientist *General *Governor | ||
leader_trait_newboot | (unrecognized string “newboot” for Template:Icon) Newboot | -33% Leader Recruitment Cost | *Admiral *Scientist *General *Governor | ||
leader_trait_resilient | Resilient | +20 Leader Age | *Admiral *Scientist *General *Governor | ||
leader_trait_shroud_age | Resilient | +40 Leader Age | *Admiral *Scientist *General *Governor | ||
leader_trait_substance_abuser | Substance Abuser | -20 Leader Age | *Admiral *Scientist *General *Governor | ||
leader_trait_arrested_development | Arrested Development | -100% Leader Experience Gain | *Admiral *Scientist *General *Governor | ||
leader_trait_agrarian_upbringing | Agrarian Upbringing | +10% Food -20% Hydroponic Farms Build Cost | *Governors | ||
leader_trait_army_veteran | Army Veteran | +20% Army Build Speed -20% Army Cost +50% Garrison Health | *Governors | ||
leader_trait_warbot_tinkerer | (unrecognized string “warbot tinkerer” for Template:Icon) Warbot Tinkerer | +20% Army Build Speed -20% Army Cost +50% Garrison Health | *Governors | ||
leader_trait_retired_fleet_officer | Retired Fleet Officer | +20% Ship Build Speed -10% Ship Cost -10% Spaceport Module Cost | *Governors | ||
leader_trait_ai_aided_design | (unrecognized string “ai aided design” for Template:Icon) AI Aided Design | +20% Ship Build Speed -10% Ship Cost -10% Spaceport Module Cost | *Governors | ||
leader_trait_environmental_engineer | Environmental Engineer | -25% Clear Blocker Cost -25% Clear Blocker Time | *Governors | ||
leader_trait_bulldozer | (unrecognized string “bulldozer” for Template:Icon) Bulldozer | -25% Clear Blocker Cost -25% Clear Blocker Time | *Governors | ||
leader_trait_iron_fist | Iron Fist | +1 Slave Mineral Output +15% Slave Food Output | *Governor | ||
leader_trait_intellectual | Intellectual | +10% Engineering Output +10% Physics Output +10% Society Output | *Governors | ||
leader_trait_analytical | (unrecognized string “analytical” for Template:Icon) Analytical | +10% Engineering Output +10% Physics Output +10% Society Output | *Governors | ||
leader_trait_governor_psionic | Psychic | -15 Unrest | *Governor
| ||
leader_trait_governor_chosen | Chosen One | Immortal -30 Unrest +5% Energy Credits +5% Minerals +30% Building Build Speed | *Governor
| ||
leader_trait_careful | Careful | -10% Anomaly Fail Risk | *Scientist | ||
leader_trait_meticulous | Meticulous | +10% Anomaly Discovery Chance | *Scientist | ||
leader_trait_spark_of_genius | Spark of Genius | +10% Research Speed Increase chance to discover rare techs | *Scientist | ||
leader_trait_carefree | Carefree | +35% Anomaly Research Speed | *Scientist | ||
leader_trait_roamer | Roamer | +25% Survey Speed | *Scientist | ||
leader_trait_cataloger | (unrecognized string “cataloger” for Template:Icon) Cataloger | +25% Survey Speed | *Scientist | ||
leader_trait_archaeologist | Archaeologist | +50% Anomaly Research Speed -25% Anomaly Fail Risk | *Scientist | ||
leader_trait_paranoid | Paranoid | -5% Research Speed -10% Anomaly Research Speed | *Scientist | ||
leader_trait_maniacal | Maniacal | +5% Research Speed Increase chance to discover risky techs | *Scientist | ||
leader_trait_custom_AI_assistant | Custom AI Assistant | +5% Research Speed +10% Survey Speed +10% Anomaly Research Speed | *Scientist | ||
leader_trait_sapient_AI_assistant | Sapient AI Assistant | +10% Research Speed +20% Survey Speed +30% Anomaly Research Speed | *Scientist | ||
leader_trait_curator | Curator | +15% Research Speed +20% Survey Speed -15% Anomaly Fail Risk | *Scientist | ||
leader_trait_expertise_materials | Expertise: Materials | +10% Materials Research Speed | *Scientist | ||
leader_trait_expertise_rocketry | Expertise: Rocketry | +10% Materials Research Speed | *Scientist | ||
leader_trait_expertise_voidcraft | Expertise: Voidcraft | +10% Voidcraft Research Speed | *Scientist | ||
leader_trait_expertise_industry | Expertise: Industry | +10% Industry Research Speed | *Scientist | ||
leader_trait_expertise_field_manipulation | Expertise: Field Manipulation | +10% Field Manipulation Research Speed | *Scientist | ||
leader_trait_expertise_particles | Expertise: Particles | +10% Particles Research Speed | *Scientist | ||
leader_trait_expertise_computing | Expertise: Computing | +10% Computing Research Speed | *Scientist | ||
leader_trait_expertise_psionics | Expertise: Psionics | +10% Psionics Research Speed | *Scientist | ||
leader_trait_expertise_new_worlds | Expertise: New Worlds | +10% New Worlds Research Speed | *Scientist | ||
leader_trait_expertise_statecraft | Expertise: Statecraft | +10% Statecraft Research Speed | *Scientist | ||
leader_trait_expertise_biology | Expertise: Biology | +10% Biology Research Speed | *Scientist | ||
leader_trait_expertise_military_theory | Expertise: Military Theory | +10% Military Theory Research Speed | *Scientist | ||
leader_trait_towel | Towel-bearer | +25% Survey Speed −50% Anomaly Fail Risk | *Scientist | ||
leader_trait_scientist_psionic | Psychic | +10% Research Speed +25% Survey Speed | *Scientist
| ||
leader_trait_scientist_chosen | Chosen One | Immortal +20% Research Speed +30% Survey Speed | *Scientist
| ||
leader_trait_trickster | Trickster | +10% Evasion | *Admiral | ||
leader_trait_fleet_logistician | Fleet Logistician | -10% Ship Upkeep | *Admiral | ||
leader_trait_maintenance_loop | (unrecognized string “maintenance loop” for Template:Icon) Maintenance Loop | -10% Ship Upkeep | *Admiral | ||
leader_trait_engineer | Engineer | Monthly +2% Hull Regeneration | *Admiral | ||
leader_trait_aggressive | Aggressive | +10% Fire Rate | *Admiral | ||
leader_trait_cautious | Cautious | +15% Evasion | *Admiral | ||
leader_trait_scout | Scout | +25% Sensor Range | *Admiral | ||
leader_trait_unyielding | Unyielding | +10% Ship Hull Points | *Admiral | ||
leader_trait_gale_speed | Gale-Speed | +5% Evasion +20% Sublight Speed +20% 'Speed' | *Admiral | ||
leader_trait_lethargic | Lethargic | -5% Evasion -20% Sublight Speed -20% Fire Rate | *Admiral | ||
leader_trait_sentinel | Sentinel | +20% Damage vs. Swarm | *Admiral | ||
leader_trait_hive_affinity | Hive Affinity | +20% Fire Rate | *Admiral | ||
leader_trait_void_swimmer | Void Swimmer | +20% Speed +20% Combat Speed | *Admiral | ||
leader_trait_ethereal | Ethereal | +20% Evasion | *Admiral | ||
leader_trait_dimensional_stutter | Dimensional Stutter | +20% Speed +20% Combat Speed | *Admiral | ||
leader_trait_admiral_psionic | Psychic | +15% Evasion | *Admiral
| ||
leader_trait_admiral_chosen | Chosen One | Immortal +30% Evasion +15% Fire Rate | *Admiral
| ||
leader_trait_defender | Defender | +20% Army Morale on Defense +20% Army Damage on Defense | *General | ||
leader_trait_attacker | Invader | +20% Army Morale on Attack +20% Army Damage on Attack | *General | ||
leader_trait_glory_seeker | Glory Seeker | +5% Army Morale +10% Army Damage | *General | ||
leader_trait_charismatic | charismatic leader Charismatic | +25% Army Morale | *General | ||
leader_trait_demoralizer | (unrecognized string “demoralizer” for Template:Icon) Demoralizer | +30% Army Morale on Attack | *General | ||
leader_trait_butcher | Butcher | +10% Army Damage | *General | ||
leader_trait_armchair_commander | Armchair Commander | -10% Army Morale -10% Army Damage | *General | ||
leader_trait_army_logistician | Army Logistician | -20% Army Upkeep | *General | ||
leader_trait_general_psionic | Psychic | +15% Army Morale +15% Army Morale on Attack | *General
| ||
leader_trait_general_chosen | Chosen One | Immortal +30% Army Morale +30% Army Morale on Attack +30% Army Damage | *General
|
Ruler[edit]
Following traits apply only for rulers.
trait_ruler_architectural_sense | Architectural Sense | -10% Building Cost | ||
trait_ruler_champion_of_the_people | Champion of the People | +5% Happiness | ||
trait_ruler_deep_connections | Deep Connections | +1 Influence Gain | ||
trait_ruler_charismatic | Charismatic Leader | -20% Edict Cost +25% Edict Duration | ||
trait_ruler_warlike | Warlike | +5% Weapon Damage +10%% Army Damage | ||
trait_ruler_corvette_focus | Corvette Focus | -20% Corvette Build cost | ||
trait_ruler_destroyer_focus | Destroyer Focus | -20% Destroyer Build cost | ||
trait_ruler_cruiser_focus | Cruiser Focus | -20% Cruiser Build cost | ||
trait_ruler_battleship_focus | Battleship Focus | -20% Battleship Build cost | ||
trait_ruler_recruiter | Recruiter | +20% Army Morale -20% Army Cost | ||
trait_ruler_from_the_ranks | Ruler From The Ranks | +1 Army Ranks (disabled in 1.5) | ||
trait_ruler_fortifier | Fortifier | −20% Defense Platform Build Cost −20% Defense Platform Upkeep −20% Defense Station Build Cost −20% Defense Station Upkeep −20% Fortress Build Cost −20% Fortress Upkeep | ||
trait_ruler_logistic_understanding | Logistic Understanding | -5% Ship Upkeep Cost -10% Army Upkeep Cost | ||
trait_ruler_military_pioneer | Military Pioneer | -5% Ship Upgrade Cost +10% Ship Build cost | ||
trait_ruler_frontier_spirit | Frontier Spirit | -35% Colony Ship Cost +25% Colonization Speed | ||
trait_ruler_world_shaper | World Shaper | -25% Terraform Station Build Cost -25% Terraforming Cost -15% Clear Blocker Time | ||
trait_ruler_expansionist | Expansionist | -15% Frontier Outpost Build Cost −15% Colony Influence Cost | ||
trait_ruler_fertility_preacher | Fertility Preacher | +10% Food | ||
trait_ruler_home_in_the_sky | Home in the Sky | -20% Spaceport Build Cost -20% Module Cost | ||
trait_ruler_industrialist | Industrialist | +10% Minerals | ||
trait_ruler_investor | Investor | +10% Energy Credits | ||
trait_ruler_eye_for_talent | Eye for Talent | +1 Leader Skill Levels +25% Leader Influence Cost | ||
trait_ruler_explorer | Explorer | -25% Science Ship Build Cost +33% Anomaly Research Speed | ||
leader_trait_fleet_organizer | Fleet Organizer | +30% Navy Size | ||
leader_trait_hive_mind | Hive Mind | +40 Navy Size | ||
leader_trait_nervous | Nervous | -20% Navy Size | ||
trait_ruler_space_miner | Space Miner | -25% Constructor Build Cost -25% Mining Station Build Cost | ||
leader_trait_reformer | Reformer | +10% monthly unity | ||
leader_trait_ruler_psionic
| Psychic | +10% Governing Ethics Attraction +0.5 Monthly Influence | ||
leader_trait_ruler_chosen
| Chosen One | Immortal +20% Governing Ethics Attraction +1 Monthly Influence |
List of major events[edit]
Used with the event command to start an event.
Note: Anomaly events require selecting a ship. Colony events require selecting a planet.
ID | Event | Notes |
---|---|---|
anomaly.95 | Voyager 1 | Can start the Solar Coordinates event if humans exist somewhere in the galaxy |
anomaly.140 | Familiar Shrine | Option to start the Old Gods event chain |
anomaly.168 | Old Gods: Revelation | Can choose various rewards including Spiritualist ethics change |
anomaly.186 | Limbo | With the right technology and AI policies you can resurrect them either as a new colony or as a new empire |
anomaly.1197 | Limbo: Awoken | |
anomaly.3040 | Pirate Exiles | Option to get two pirate raiders |
anomaly.3085 | The Prince | Event with small but permanent diplomatic effects |
anomaly.3091 | The Ransomers | |
anomaly.3135 | Stay Calm | Leader gets the towel-bearer trait |
anomaly.4031 | The Servants of Sand | Gain a unique AI leader |
anomaly.4045 | Echoes from the Deep | Option to gain the Improved Working Environment edict and positive modifiers |
anomaly.4055 | Diamond in the Rough | First option gives you a new scientist Second option applies a modifier to the science ship that increases anomaly research speed (there are also two hidden modifiers: increases anomaly discovery chance, and decreases anomaly failure chance). Second option can be applied to the same ship an infinite number of times. |
anomaly.4062 | Probability Conundrum: Complete | Research Speed: +15%, for 7200 days |
anomaly.4075 | Strength from Small Places | |
anomaly.4086 | Adrift | First option doesn't work properly Second option gives a permanent empire ship speed modifier |
anomaly.4105 | Fumes Lie Thick | Option to gain the Improved Energy Initiative edict |
anomaly.4131 | The Tree | Choose between two permanent Elixir of Life empire modifiers |
anomaly.5001 | Gas Giant Signal | Initial contact with the gas giant civilization |
colony.1 | Migrating Forests | |
colony.50 | Subterranean Civilization | |
colony.100 | Abandoned Terraforming Equipment | |
colony.150 | Underground Vault | |
colony.1500 | Helpful Drones | |
colony.1520 | Pollen Aphrodisiac | |
colony.2005 | Submerged Cruiser | Choose between tech unlock or a permanent empire modifier to evasion |
colony.2015 | An Odd Factor | |
colony.2030 | Colonial Assassin | |
colony.2035 | Infectious | |
colony_mod.1 | Uncertain History | The effect of your choice is picked at random |
colony_mod.2 | Titanic Life | The effect of your choice is picked at random |
colony_mod.3 | Unstable Tectonics | The effect of your choice is picked at random |
country.1 | Sublight Exploration Probes | |
country.50 | Habitable Worlds Survey | |
country.53 | Alien Specimen Procurement | |
country.200 | Radical Cult | |
country.250 | The Hunt for the Hyacinth | |
country.999 | Comet Sighted | |
country.1000 | Wanderlust: Rogue Scientist | |
country.1100 | Mass Extinction Through the Ages | |
crisis.105 | Prethoryn queen captured | Must select a fleet to spawn Doesn't require the crisis |
crisis.199 | Prethoryn Scourge | |
crisis.50 | Sentinels | Doesn't require the crisis |
crisis.1000 | The Unbidden | |
crisis.1100 | The Aberrant | |
crisis.1200 | The Vehement | Requires The Aberrant to appear |
crisis.2000 | The Contingency | |
crisis.2400 | Cybrex Return | Doesn't require the crisis |
fallen_empires_awakening.1 | Sleepers Awake | Must select a fallen empire with the play command beforehand or YOU will awaken |
fallen_empires_tasks.1 | A patronizing or machine fallen empire sends a random gift | |
galactic_features.301 | Fallen Empire mothballed fleet | Must select a fleet to spawn |
galactic_features.304 | Grand Admiral Tuborek | |
galactic_features.360 | Void Cloud Offspring | Trigger twice to spawn a controllable void cloud |
nomad.1 | The Nomads | Will not spawn if a Sentry Array is completed |
nomad.500 | Nomad ships proposal | |
pirate.1 | The Birth of Space Piracy | |
precursor.2098 | Cybrex Home System Located | |
unrest.4200 | Unrest: Revolt | Targeted planet's population revolts and attempts to break away. Can be used on other empires. |
akx.8888 | Horizon Signal | Must select a fleet to trigger |
akx.9101 | The Loop Temple: Time and Stone | Must select a planet to trigger |
akx.10010 | The Worm | Must select a planet to trigger |
Available only with the Leviathans DLC enabled. |
ID | Event | Notes |
---|---|---|
guardian.316 | Option to buy the Ministry of Culture | |
guardian.661 | Artificial Dragonscales | |
guardian.663 | Dragon Egg | |
guardian.670 | Dragonslayer | |
guardian.2014 | Destruction of the Wraith | Gain a permanent empire modifier |
guardian.3103 | Dreadnought Repaired | Must select a fleet to spawn Will be Missing In Action and arrive a year later |
war_in_heaven.1000 | War in Heaven | Will awaken two fallen empires if none awakened |
Available only with the Utopia DLC enabled. |
ID | Event | Notes |
---|---|---|
utopia.3000 | Enter the Shroud | Works even if still on cooldown |
utopia.3020 | Avatar (ship) | |
utopia.3021 | Avatar (army) | |
utopia.3190 | The Chosen One | |
utopia.3308 | Encounter The End of the Cycle | |
utopia.3320 | The Reckoning | Requires accepting the covenant in the previous event to work properly |
Available only with the Synthetic Dawn DLC enabled. |
Note: Ancient Caretakers request events will not trigger if they're not present in the galaxy.
ID | Event |
---|---|
syndaw.1000 | Machine Uprising |
fallen_machine_empire.1 | Ancient Caretakers Awaken (must select the Caretakers Awaken with the play command beforehand or YOU will awaken) |
fallen_machine_empire.10 | Caretaker Inoculations |
fallen_machine_empire.13 | Inoculations success |
fallen_machine_empire.20 | Caretaker Code Changes |
fallen_machine_empire.23 | Code Changes success |
References[edit]
Game | Features • Achievements • Settings • Ironman • Mods |
Guides | Beginner's guide • User interface • Hotkeys • Multiplayer • Console commands |
Development | Patches • Downloadable content • Developer diaries • Modding |
Community | Communities • Jargon • IRC |
Stellaris/콘솔
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